City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 416 417 418 419 420 ... 1246 >>
TimeCodeDescription
SAT, 11.03.2006, 21:542Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
SAT, 11.04.2009, 22:003Vollstaendige Versorgung von Marktplatz. (1,3,3,0,2)
SAT, 11.04.2009, 22:007Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
SAT, 11.04.2009, 22:001Versorgung Spiele: (2185) Aktiv=40 Inaktiv=4 Selbst=10 => Tuecher: 211 Werkzeug: 75
SAT, 11.04.2009, 22:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
SAT, 11.05.2013, 05:001Versorgung Spiele: (3675) Aktiv=0 Inaktiv=55 Selbst=0 => Tuecher: 0 Werkzeug: 55
SAT, 11.05.2013, 05:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
SAT, 11.05.2013, 05:005Kein Spiel mehr aktiv.
SAT, 11.05.2013, 05:007Versorgung Summe/Tag: (0,0,0,0,36,6,1,0)
SAT, 11.05.2013, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,29,6,1)
SAT, 11.05.2013, 05:005Kein Spiel mehr aktiv.
SAT, 11.06.2005, 22:422Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)