City information

Taxation of IsleOfJoy

Marketplace
Wood407
Stone384
Ore110
Wool390
Food309
Cloth0
Tool0
Taler104
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 448 449 450 451 452 ... 1282 >>
TimeCodeDescription
THU, 17.05.2007, 23:552Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 17.05.2007, 23:551Versorgung Spiele: (621) Aktiv=36 Inaktiv=0 Selbst=0 => Tuecher: 207 Werkzeug: 65
THU, 17.04.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,7,1,1,20)
THU, 17.04.2014, 05:016Boerse nachkauf. (0,0,0,0,7,1,1)
THU, 17.04.2014, 05:012Versorgung Buerger: Anz=4/1 Baustellen=0 => Tuecher: 32 Nahrung: 200
THU, 17.04.2014, 05:015Kein Spiel mehr aktiv.
THU, 17.04.2014, 05:011Versorgung Spiele: (3148) Aktiv=0 Inaktiv=33 Selbst=0 => Tuecher: 0 Werkzeug: 33
THU, 17.04.2008, 22:141Versorgung Spiele: (957) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 237 Werkzeug: 73
THU, 17.04.2008, 22:142Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
THU, 17.04.2008, 22:147Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
THU, 17.04.2008, 22:143Vollstaendige Versorgung von Marktplatz. (1,2,1,3,2)
THU, 17.03.2011, 22:031Versorgung Spiele: (2022) Aktiv=15 Inaktiv=16 Selbst=6 => Tuecher: 120 Werkzeug: 53

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)