City information

Taxation of Mysteria

Marketplace
Wood414
Stone280
Ore230
Wool700
Food476
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 486 487 488 489 490 ... 1122 >>
TimeCodeDescription
SUN, 01.10.2006, 22:422Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
SUN, 01.10.2006, 22:421Versorgung Spiele: (1523) Aktiv=39 Inaktiv=2 Selbst=0 => Tuecher: 228 Werkzeug: 73
SUN, 01.10.2006, 22:427Versorgung Summe/Tag: (0,0,0,0,38,14,2,0)
SUN, 01.11.2009, 07:003Vollstaendige Versorgung von Marktplatz. (2,2,1,2,2)
SUN, 01.11.2009, 07:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SUN, 01.11.2009, 07:001Versorgung Spiele: (2650) Aktiv=38 Inaktiv=6 Selbst=0 => Tuecher: 257 Werkzeug: 84
SUN, 01.11.2009, 07:007Versorgung Summe/Tag: (0,0,0,0,35,14,3,0)
SUN, 01.12.2013, 05:073Vollstaendige Versorgung von Marktplatz. (1,3,2,0,3)
SUN, 01.12.2013, 05:077Versorgung Summe/Tag: (0,0,0,0,33,17,3,0)
SUN, 01.12.2013, 05:072Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 01.12.2013, 05:071Versorgung Spiele: (4141) Aktiv=49 Inaktiv=4 Selbst=0 => Tuecher: 334 Werkzeug: 106
SUN, 02.01.2011, 22:002Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)