City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 557 558 559 560 561 ... 1116 >>
TimeCodeDescription
SUN, 16.01.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,2,4,2,4)
SUN, 16.01.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,58,27,6,0)
SUN, 16.01.2011, 20:001Versorgung Spiele: (3091) Aktiv=70 Inaktiv=4 Selbst=0 => Tuecher: 526 Werkzeug: 165
SUN, 16.01.2011, 20:002Versorgung Buerger: Anz=35/0 Baustellen=0 => Tuecher: 280 Nahrung: 1750
SUN, 16.02.2014, 20:003Vollstaendige Versorgung von Marktplatz. (5,5,2,5,5)
SUN, 16.02.2014, 20:002Versorgung Buerger: Anz=44/0 Baustellen=0 => Tuecher: 352 Nahrung: 2200
SUN, 16.02.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,73,36,8,0)
SUN, 16.02.2014, 20:001Versorgung Spiele: (4218) Aktiv=92 Inaktiv=7 Selbst=0 => Tuecher: 728 Werkzeug: 229
SUN, 16.03.2008, 22:081Versorgung Spiele: (2055) Aktiv=16 Inaktiv=22 Selbst=3 => Tuecher: 106 Werkzeug: 54
SUN, 16.03.2008, 22:082Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SUN, 16.03.2008, 22:083Vollstaendige Versorgung von Marktplatz. (1,1,0,2,1)
SUN, 16.03.2008, 22:087Versorgung Summe/Tag: (0,0,0,0,30,8,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)