City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 566 567 568 569 570 ... 1116 >>
TimeCodeDescription
SUN, 17.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (5,3,4,4,7)
SUN, 17.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,80,38,8,0)
SUN, 17.08.2014, 20:002Versorgung Buerger: Anz=48/0 Baustellen=0 => Tuecher: 384 Nahrung: 2400
SUN, 17.08.2014, 20:001Versorgung Spiele: (4400) Aktiv=97 Inaktiv=7 Selbst=0 => Tuecher: 778 Werkzeug: 244
SUN, 17.09.2006, 22:407Versorgung Summe/Tag: (0,0,0,0,29,7,2,0)
SUN, 17.09.2006, 22:401Versorgung Spiele: (1509) Aktiv=11 Inaktiv=27 Selbst=3 => Tuecher: 71 Werkzeug: 49
SUN, 17.09.2006, 22:403Vollstaendige Versorgung von Marktplatz. (1,3,1,0,1)
SUN, 17.09.2006, 22:402Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 17.10.2010, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,2,5,3)
SUN, 17.10.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,66,25,5,0)
SUN, 17.10.2010, 20:002Versorgung Buerger: Anz=33/0 Baustellen=1 => Tuecher: 264 Nahrung: 1980
SUN, 17.10.2010, 20:001Versorgung Spiele: (3000) Aktiv=65 Inaktiv=5 Selbst=0 => Tuecher: 488 Werkzeug: 155

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)