City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 568 569 570 571 572 ... 1116 >>
TimeCodeDescription
SUN, 18.02.2007, 23:317Versorgung Summe/Tag: (0,0,0,0,28,7,2,0)
SUN, 18.02.2007, 23:313Vollstaendige Versorgung von Marktplatz. (2,0,1,0,2)
SUN, 18.02.2007, 23:311Versorgung Spiele: (1663) Aktiv=12 Inaktiv=26 Selbst=3 => Tuecher: 81 Werkzeug: 51
SUN, 18.02.2007, 23:312Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 18.03.2007, 23:403Vollstaendige Versorgung von Marktplatz. (1,1,1,2,1)
SUN, 18.03.2007, 23:402Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 18.03.2007, 23:401Versorgung Spiele: (1691) Aktiv=12 Inaktiv=26 Selbst=3 => Tuecher: 81 Werkzeug: 51
SUN, 18.03.2007, 23:407Versorgung Summe/Tag: (0,0,0,0,28,8,2,0)
SUN, 18.03.2012, 20:002Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700
SUN, 18.03.2012, 20:003Vollstaendige Versorgung von Marktplatz. (3,6,5,2,1)
SUN, 18.03.2012, 20:001Versorgung Spiele: (3518) Aktiv=84 Inaktiv=2 Selbst=1 => Tuecher: 615 Werkzeug: 192
SUN, 18.03.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,56,30,6,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)