City information

Taxation of VISION

Marketplace
Wood86
Stone73
Ore23
Wool148
Food70
Cloth0
Tool0
Taler2000
Occupancy400
Capacity400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 566 567 568 569 570 ... 1224 >>
TimeCodeDescription
TUE, 09.11.2010, 18:001Versorgung Spiele: (2749) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 300 Werkzeug: 99
TUE, 09.11.2010, 18:002Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
TUE, 09.11.2010, 18:003Vollstaendige Versorgung von Marktplatz. (1,1,2,3,3)
TUE, 09.11.2010, 18:007Versorgung Summe/Tag: (0,0,0,0,42,16,3,0)
MON, 08.11.2010, 18:001Versorgung Spiele: (2748) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 300 Werkzeug: 99
MON, 08.11.2010, 18:002Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
MON, 08.11.2010, 18:005C87-0 Tichu
MON, 08.11.2010, 18:006Boerse nachkauf. (0,0,0,0,0,6,0)
MON, 08.11.2010, 18:007Versorgung Summe/Tag: (0,0,0,0,42,15,3,0)
SUN, 07.11.2010, 18:001Versorgung Spiele: (2747) Aktiv=54 Inaktiv=0 Selbst=0 => Tuecher: 300 Werkzeug: 99
SUN, 07.11.2010, 18:002Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
SUN, 07.11.2010, 18:003Vollstaendige Versorgung von Marktplatz. (4,0,4,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)