City information

Taxation of Metropolis

Marketplace
Wood9
Stone39
Ore7
Wool16
Food98
Cloth0
Tool0
Taler265
Occupancy169
Capacity5600
Occupation Percentage3%

Recent days' taxes Page << 1 ... 5 6 8 9 ... 1749 >>
TimeCodeDescription
FRI, 01.10.2021, 18:002Versorgung Buerger: Anz=56/0 Baustellen=1 => Tuecher: 0 Nahrung: 1400
FRI, 01.10.2021, 18:003Vollstaendige Versorgung von Marktplatz. (0,3,1,0,0)
FRI, 01.10.2021, 18:007Versorgung Summe/Tag: (0,0,0,0,46,0,0,0)
FRI, 01.10.2021, 18:001Versorgung Spiele: (6056) Aktiv=200 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 01.11.2013, 18:007Versorgung Summe/Tag: (0,0,0,0,82,40,8,0)
FRI, 01.11.2013, 18:003Vollstaendige Versorgung von Marktplatz. (3,3,5,8,5)
FRI, 01.11.2013, 18:002Versorgung Buerger: Anz=49/0 Baustellen=0 => Tuecher: 392 Nahrung: 2450
FRI, 01.11.2013, 18:001Versorgung Spiele: (3165) Aktiv=123 Inaktiv=0 Selbst=0 => Tuecher: 825 Werkzeug: 262
FRI, 01.11.2019, 18:007Versorgung Summe/Tag: (0,0,0,0,43,0,0,0)
FRI, 01.11.2019, 18:003Vollstaendige Versorgung von Marktplatz. (1,1,1,0,1)
FRI, 01.11.2019, 18:001Versorgung Spiele: (5356) Aktiv=151 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 01.11.2019, 18:002Versorgung Buerger: Anz=52/0 Baustellen=1 => Tuecher: 0 Nahrung: 1300

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)