City information

Taxation of LibertyCity

Marketplace
Wood252
Stone49
Ore1066
Wool777
Food228
Cloth0
Tool20
Taler3006
Occupancy2472
Capacity4100
Occupation Percentage60.3%

Recent days' taxes Page << 1 ... 7 8 10 11 ... 1807 >>
TimeCodeDescription
THU, 08.01.2026, 06:001Versorgung Spiele: (8360) Aktiv=141 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 08.01.2026, 06:002Versorgung Buerger: Anz=41/0 Baustellen=1 => Tuecher: 0 Nahrung: 1025
THU, 08.01.2026, 06:004Versorgung ueber Lager abgewickelt.
THU, 08.01.2026, 06:007Versorgung Summe/Tag: (0,0,0,0,34,0,0,0)
WED, 07.01.2026, 06:001Versorgung Spiele: (8359) Aktiv=141 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 07.01.2026, 06:002Versorgung Buerger: Anz=41/0 Baustellen=1 => Tuecher: 0 Nahrung: 1025
WED, 07.01.2026, 06:003Vollstaendige Versorgung von Marktplatz. (1,1,0,0,1)
WED, 07.01.2026, 06:007Versorgung Summe/Tag: (0,0,0,0,34,0,0,0)
TUE, 06.01.2026, 06:001Versorgung Spiele: (8358) Aktiv=141 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 06.01.2026, 06:002Versorgung Buerger: Anz=41/0 Baustellen=1 => Tuecher: 0 Nahrung: 1025
TUE, 06.01.2026, 06:003Vollstaendige Versorgung von Marktplatz. (1,0,1,0,1)
TUE, 06.01.2026, 06:007Versorgung Summe/Tag: (0,0,0,0,34,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)