City information

Taxation of Mysteria

Marketplace
Wood348
Stone347
Ore302
Wool648
Food455
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 7 8 10 11 ... 1122 >>
TimeCodeDescription
MON, 04.08.2014, 05:021Versorgung Spiele: (4387) Aktiv=49 Inaktiv=4 Selbst=0 => Tuecher: 334 Werkzeug: 106
MON, 04.08.2014, 05:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
MON, 04.08.2014, 05:024Versorgung ueber Lager abgewickelt.
MON, 04.08.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,34,16,3,0)
SUN, 03.08.2014, 05:011Versorgung Spiele: (4386) Aktiv=49 Inaktiv=4 Selbst=0 => Tuecher: 334 Werkzeug: 106
SUN, 03.08.2014, 05:012Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SUN, 03.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (1,3,4,2,0)
SUN, 03.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,34,17,4,0)
SAT, 02.08.2014, 05:011Versorgung Spiele: (4385) Aktiv=49 Inaktiv=4 Selbst=0 => Tuecher: 334 Werkzeug: 106
SAT, 02.08.2014, 05:012Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SAT, 02.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (2,6,1,0,1)
SAT, 02.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,33,16,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)