City information

Taxation of NewIsland

Marketplace
Wood345
Stone404
Ore360
Wool779
Food512
Cloth0
Tool0
Taler2481
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 63 64 65 66 67 ... 1246 >>
TimeCodeDescription
FRI, 11.12.2009, 22:011Versorgung Spiele: (2429) Aktiv=41 Inaktiv=3 Selbst=10 => Tuecher: 221 Werkzeug: 77
FRI, 11.12.2009, 22:012Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
FRI, 12.01.2007, 23:251Versorgung Spiele: (1365) Aktiv=49 Inaktiv=0 Selbst=3 => Tuecher: 250 Werkzeug: 83
FRI, 12.01.2007, 23:252Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 12.01.2007, 23:257Versorgung Summe/Tag: (0,0,0,0,35,14,3,0)
FRI, 12.01.2007, 23:253Vollstaendige Versorgung von Marktplatz. (2,0,4,1,2)
FRI, 12.02.2010, 22:027Versorgung Summe/Tag: (0,0,0,0,38,14,2,0)
FRI, 12.02.2010, 22:022Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
FRI, 12.02.2010, 22:021Versorgung Spiele: (2492) Aktiv=42 Inaktiv=3 Selbst=10 => Tuecher: 231 Werkzeug: 80
FRI, 12.02.2010, 22:023Vollstaendige Versorgung von Marktplatz. (3,1,1,3,1)
FRI, 12.03.2010, 22:021Versorgung Spiele: (2520) Aktiv=42 Inaktiv=3 Selbst=10 => Tuecher: 231 Werkzeug: 80
FRI, 12.03.2010, 22:027Versorgung Summe/Tag: (0,0,0,0,38,13,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)