City information

Taxation of CAMELOT

Marketplace
Wood105
Stone103
Ore88
Wool634
Food469
Cloth0
Tool0
Taler1135
Occupancy1399
Capacity2000
Occupation Percentage70%

Recent days' taxes Page << 1 ... 714 715 716 717 718 ... 1138 >>
TimeCodeDescription
THU, 12.12.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,41,20,4,0)
THU, 13.01.2011, 21:001Versorgung Spiele: (2092) Aktiv=40 Inaktiv=22 Selbst=1 => Tuecher: 283 Werkzeug: 108
THU, 13.01.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,56,17,4,0)
THU, 13.01.2011, 21:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
THU, 13.01.2011, 21:003Vollstaendige Versorgung von Marktplatz. (0,3,3,2,4)
THU, 13.02.2014, 21:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 13.02.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,6,1,3,0)
THU, 13.02.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,35,18,5,0)
THU, 13.02.2014, 21:001Versorgung Spiele: (3219) Aktiv=49 Inaktiv=18 Selbst=0 => Tuecher: 379 Werkzeug: 133
THU, 13.02.2025, 21:001Versorgung Spiele: (7237) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 13.02.2025, 21:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
THU, 13.02.2025, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)