City information

Taxation of MagicTown

Marketplace
Wood573
Stone475
Ore390
Wool858
Food0
Cloth0
Tool0
Taler14
Occupancy2296
Capacity2300
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 766 767 768 769 770 ... 2584 >>
TimeCodeDescription
SAT, 03.03.2012, 20:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SAT, 03.03.2012, 20:001Versorgung Spiele: (3317) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 359 Werkzeug: 118
SAT, 03.03.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,53,21,4,0)
SAT, 03.03.2018, 20:002Versorgung Buerger: Anz=23/0 Baustellen=1 => Tuecher: 0 Nahrung: 575
SAT, 03.03.2018, 20:005C76-101 Venedig
SAT, 03.03.2018, 20:001Versorgung Spiele: (5508) Aktiv=23 Inaktiv=50 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 03.03.2018, 20:007Versorgung Summe/Tag: (0,0,0,0,19,0,0,0)
SAT, 03.03.2018, 20:006Boerse nachkauf. (0,0,0,0,11,0,0)
SAT, 03.04.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,33,13,3,0)
SAT, 03.04.2010, 20:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
SAT, 03.04.2010, 20:003Vollstaendige Versorgung von Marktplatz. (2,1,2,1,2)
SAT, 03.04.2010, 20:001Versorgung Spiele: (2617) Aktiv=27 Inaktiv=28 Selbst=1 => Tuecher: 207 Werkzeug: 90

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)