City information

Taxation of Alkatraz

Marketplace
Wood0
Stone5
Ore0
Wool0
Food14
Cloth0
Tool0
Taler83
Occupancy19
Capacity4200
Occupation Percentage.5%

Recent days' taxes Page << 1 ... 811 812 813 814 815 ... 1297 >>
TimeCodeDescription
THU, 12.07.2007, 00:041Versorgung Spiele: (1806) Aktiv=53 Inaktiv=1 Selbst=1 => Tuecher: 269 Werkzeug: 91
THU, 12.07.2007, 00:047Versorgung Summe/Tag: (0,0,0,0,38,15,3,0)
THU, 12.07.2007, 00:043Vollstaendige Versorgung von Marktplatz. (4,3,1,0,1)
THU, 12.07.2007, 00:042Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
THU, 12.07.2012, 22:007Versorgung Summe/Tag: (0,0,0,0,32,6,2,0)
THU, 12.07.2012, 22:001Versorgung Spiele: (3634) Aktiv=3 Inaktiv=56 Selbst=0 => Tuecher: 27 Werkzeug: 64
THU, 12.07.2012, 22:003Vollstaendige Versorgung von Marktplatz. (2,1,3,0,0)
THU, 12.07.2012, 22:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 12.08.2010, 22:031Versorgung Spiele: (2934) Aktiv=21 Inaktiv=41 Selbst=1 => Tuecher: 153 Werkzeug: 89
THU, 12.08.2010, 22:032Versorgung Buerger: Anz=32/0 Baustellen=1 => Tuecher: 256 Nahrung: 1920
THU, 12.08.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,64,13,3,0)
THU, 12.08.2010, 22:033Vollstaendige Versorgung von Marktplatz. (2,2,1,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)