City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 877 878 879 880 881 ... 1116 >>
TimeCodeDescription
TUE, 16.07.2013, 20:001Versorgung Spiele: (4003) Aktiv=89 Inaktiv=7 Selbst=0 => Tuecher: 698 Werkzeug: 220
TUE, 16.08.2005, 22:577Versorgung Summe/Tag: (0,0,0,0,27,9,2,0)
TUE, 16.08.2005, 22:571Versorgung Spiele: (1112) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
TUE, 16.08.2005, 22:572Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
TUE, 16.08.2005, 22:573Vollstaendige Versorgung von Marktplatz. (0,1,1,1,3)
TUE, 16.08.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,60,30,6,0)
TUE, 16.08.2011, 20:002Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
TUE, 16.08.2011, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,5,5,2)
TUE, 16.08.2011, 20:001Versorgung Spiele: (3303) Aktiv=81 Inaktiv=3 Selbst=0 => Tuecher: 588 Werkzeug: 184
TUE, 16.09.2008, 22:023Vollstaendige Versorgung von Marktplatz. (0,1,2,2,1)
TUE, 16.09.2008, 22:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 16.09.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,34,10,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)