City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 878 879 880 881 882 ... 1116 >>
TimeCodeDescription
MON, 15.08.2005, 22:573Vollstaendige Versorgung von Marktplatz. (2,1,1,1,1)
MON, 15.08.2005, 22:572Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
MON, 15.08.2005, 22:571Versorgung Spiele: (1111) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
MON, 15.07.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,4,3,2,4)
MON, 15.07.2013, 20:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
MON, 15.07.2013, 20:001Versorgung Spiele: (4002) Aktiv=89 Inaktiv=7 Selbst=0 => Tuecher: 698 Werkzeug: 220
MON, 15.07.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,64,33,7,0)
MON, 15.06.2009, 22:023Vollstaendige Versorgung von Marktplatz. (2,1,0,2,4)
MON, 15.06.2009, 22:022Versorgung Buerger: Anz=24/1 Baustellen=0 => Tuecher: 192 Nahrung: 1200
MON, 15.06.2009, 22:021Versorgung Spiele: (2511) Aktiv=23 Inaktiv=21 Selbst=2 => Tuecher: 164 Werkzeug: 69
MON, 15.06.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,40,12,3,20)
MON, 15.05.2006, 22:113Vollstaendige Versorgung von Marktplatz. (1,0,0,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)