City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 902 903 904 905 906 ... 1116 >>
TimeCodeDescription
MON, 10.12.2012, 20:002Versorgung Buerger: Anz=39/0 Baustellen=0 => Tuecher: 312 Nahrung: 1950
MON, 10.12.2012, 20:003Vollstaendige Versorgung von Marktplatz. (5,3,3,7,2)
MON, 10.12.2012, 20:001Versorgung Spiele: (3785) Aktiv=94 Inaktiv=2 Selbst=2 => Tuecher: 706 Werkzeug: 219
MON, 10.12.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,65,34,7,0)
MON, 10.12.2007, 22:037Versorgung Summe/Tag: (0,0,0,0,28,8,2,0)
MON, 10.12.2007, 22:033Vollstaendige Versorgung von Marktplatz. (1,0,1,1,3)
MON, 10.12.2007, 22:031Versorgung Spiele: (1958) Aktiv=15 Inaktiv=23 Selbst=3 => Tuecher: 99 Werkzeug: 53
MON, 10.12.2007, 22:032Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 10.11.2008, 22:103Vollstaendige Versorgung von Marktplatz. (2,1,0,3,1)
MON, 10.11.2008, 22:107Versorgung Summe/Tag: (0,0,0,0,37,10,2,40)
MON, 10.11.2008, 22:102Versorgung Buerger: Anz=22/2 Baustellen=0 => Tuecher: 176 Nahrung: 1100
MON, 10.11.2008, 22:101Versorgung Spiele: (2294) Aktiv=18 Inaktiv=22 Selbst=2 => Tuecher: 132 Werkzeug: 61

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)