City information

Taxation of Hammerfest

Marketplace
Wood400
Stone307
Ore193
Wool720
Food380
Cloth0
Tool0
Taler10000
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 968 969 970 971 972 ... 1124 >>
TimeCodeDescription
FRI, 30.04.2010, 22:032Versorgung Buerger: Anz=26/0 Baustellen=0 => Tuecher: 208 Nahrung: 1300
FRI, 30.04.2010, 22:031Versorgung Spiele: (1664) Aktiv=44 Inaktiv=3 Selbst=0 => Tuecher: 353 Werkzeug: 109
FRI, 30.04.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,44,18,4,0)
FRI, 30.03.2012, 05:027Versorgung Summe/Tag: (0,0,0,0,34,16,4,0)
FRI, 30.03.2012, 05:023Vollstaendige Versorgung von Marktplatz. (1,2,2,3,2)
FRI, 30.03.2012, 05:021Versorgung Spiele: (2363) Aktiv=42 Inaktiv=3 Selbst=0 => Tuecher: 342 Werkzeug: 105
FRI, 30.03.2012, 05:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 30.03.2007, 23:422Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
FRI, 30.03.2007, 23:427Versorgung Summe/Tag: (0,0,0,0,42,12,2,0)
FRI, 30.03.2007, 23:423Vollstaendige Versorgung von Marktplatz. (3,0,2,0,3)
FRI, 30.03.2007, 23:421Versorgung Spiele: (537) Aktiv=25 Inaktiv=2 Selbst=0 => Tuecher: 214 Werkzeug: 65
FRI, 30.01.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,46,16,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)