City information

Taxation of Salue-Bawü

Marketplace
Wood61
Stone30
Ore14
Wool147
Food72
Cloth0
Tool0
Taler537
Occupancy324
Capacity1000
Occupation Percentage32.4%

Recent days' taxes Page << 1 ... 996 997 998 999 1000 ... 1142 >>
TimeCodeDescription
WED, 04.09.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,15,6,1,0)
WED, 04.10.2006, 19:402Versorgung Buerger: Anz=11/0 Baustellen=0 => Tuecher: 88 Nahrung: 550
WED, 04.10.2006, 19:403Vollstaendige Versorgung von Marktplatz. (1,1,2,1,0)
WED, 04.10.2006, 19:401Versorgung Spiele: (467) Aktiv=17 Inaktiv=0 Selbst=0 => Tuecher: 131 Werkzeug: 38
WED, 04.10.2006, 19:407Versorgung Summe/Tag: (0,0,0,0,19,7,2,0)
WED, 04.11.2009, 18:007Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
WED, 04.11.2009, 18:001Versorgung Spiele: (1594) Aktiv=35 Inaktiv=0 Selbst=0 => Tuecher: 224 Werkzeug: 67
WED, 04.11.2009, 18:003Vollstaendige Versorgung von Marktplatz. (1,2,1,3,1)
WED, 04.11.2009, 18:002Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
WED, 04.12.2013, 21:001Versorgung Spiele: (3086) Aktiv=13 Inaktiv=17 Selbst=0 => Tuecher: 88 Werkzeug: 44
WED, 04.12.2013, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 04.12.2013, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)