City information

Taxation of Olymp

Marketplace
Wood1344
Stone325
Ore472
Wool753
Food0
Cloth0
Tool0
Taler14506
Occupancy2894
Capacity2900
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 1072 1073 1074 1075 1076 ... 1426 >>
TimeCodeDescription
TUE, 09.02.2010, 22:073Vollstaendige Versorgung von Marktplatz. (4,4,0,2,2)
TUE, 09.03.2010, 22:041Versorgung Spiele: (2215) Aktiv=40 Inaktiv=5 Selbst=0 => Tuecher: 271 Werkzeug: 88
TUE, 09.03.2010, 22:042Versorgung Buerger: Anz=31/0 Baustellen=1 => Tuecher: 248 Nahrung: 1860
TUE, 09.03.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,62,17,3,0)
TUE, 09.03.2010, 22:043Vollstaendige Versorgung von Marktplatz. (3,1,2,2,4)
TUE, 09.04.2013, 05:033Vollstaendige Versorgung von Marktplatz. (1,0,3,3,1)
TUE, 09.04.2013, 05:037Versorgung Summe/Tag: (0,0,0,0,40,12,2,0)
TUE, 09.04.2013, 05:031Versorgung Spiele: (3341) Aktiv=21 Inaktiv=25 Selbst=0 => Tuecher: 171 Werkzeug: 76
TUE, 09.04.2013, 05:032Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
TUE, 09.04.2024, 05:004Versorgung ueber Lager abgewickelt.
TUE, 09.04.2024, 05:001Versorgung Spiele: (7359) Aktiv=38 Inaktiv=7 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 09.04.2024, 05:002Versorgung Buerger: Anz=29/1 Baustellen=1 => Tuecher: 0 Nahrung: 725

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)