City information

Taxation of Drachenfels

Marketplace
Wood223
Stone287
Ore255
Wool545
Food190
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1071 1072 1073 1074 1075 ... 1123 >>
TimeCodeDescription
FRI, 30.09.2005, 23:093Vollstaendige Versorgung von Marktplatz. (0,0,1,0,3)
FRI, 30.09.2005, 23:097Versorgung Summe/Tag: (0,0,0,0,21,6,1,0)
THU, 29.09.2005, 23:091Versorgung Spiele: (453) Aktiv=13 Inaktiv=2 Selbst=1 => Tuecher: 94 Werkzeug: 29
THU, 29.09.2005, 23:092Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
THU, 29.09.2005, 23:093Vollstaendige Versorgung von Marktplatz. (0,2,0,0,2)
THU, 29.09.2005, 23:097Versorgung Summe/Tag: (0,0,0,0,22,6,1,0)
WED, 28.09.2005, 23:091Versorgung Spiele: (452) Aktiv=13 Inaktiv=2 Selbst=1 => Tuecher: 94 Werkzeug: 29
WED, 28.09.2005, 23:092Versorgung Buerger: Anz=13/0 Baustellen=0 => Tuecher: 104 Nahrung: 650
WED, 28.09.2005, 23:093Vollstaendige Versorgung von Marktplatz. (1,2,1,0,0)
WED, 28.09.2005, 23:097Versorgung Summe/Tag: (0,0,0,0,22,7,1,0)
TUE, 27.09.2005, 23:081Versorgung Spiele: (451) Aktiv=13 Inaktiv=2 Selbst=1 => Tuecher: 94 Werkzeug: 29
TUE, 27.09.2005, 23:082Versorgung Buerger: Anz=14/1 Baustellen=0 => Tuecher: 112 Nahrung: 700

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)