City information

Taxation of AngelsCorner

Marketplace
Wood393
Stone335
Ore179
Wool705
Food488
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1122 1123 1124 1125 1126 ... 1137 >>
TimeCodeDescription
THU, 23.06.2005, 20:447Versorgung Summe/Tag: (0,0,0,0,50,16,2,0)
WED, 22.06.2005, 20:451Versorgung Spiele: (916) Aktiv=40 Inaktiv=1 Selbst=0 => Tuecher: 241 Werkzeug: 74
WED, 22.06.2005, 20:452Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
WED, 22.06.2005, 20:453Vollstaendige Versorgung von Marktplatz. (1,0,4,1,4)
WED, 22.06.2005, 20:457Versorgung Summe/Tag: (0,0,0,0,50,16,2,0)
TUE, 21.06.2005, 20:441Versorgung Spiele: (915) Aktiv=40 Inaktiv=1 Selbst=0 => Tuecher: 238 Werkzeug: 73
TUE, 21.06.2005, 20:442Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
TUE, 21.06.2005, 20:443Vollstaendige Versorgung von Marktplatz. (0,3,0,5,3)
TUE, 21.06.2005, 20:447Versorgung Summe/Tag: (0,0,0,0,50,16,3,0)
MON, 20.06.2005, 20:441Versorgung Spiele: (914) Aktiv=40 Inaktiv=1 Selbst=0 => Tuecher: 241 Werkzeug: 74
MON, 20.06.2005, 20:442Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
MON, 20.06.2005, 20:443Vollstaendige Versorgung von Marktplatz. (1,5,0,4,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)