City information

Taxation of Matrix

Marketplace
Wood18
Stone93
Ore0
Wool37
Food65
Cloth0
Tool0
Taler11570
Occupancy213
Capacity2300
Occupation Percentage9.3%

Recent days' taxes Page << 1 ... 1537 1538 1539 1540 1541 ... 1600 >>
TimeCodeDescription
THU, 17.11.2005, 21:181Versorgung Spiele: (1205) Aktiv=66 Inaktiv=0 Selbst=1 => Tuecher: 345 Werkzeug: 116
THU, 17.11.2005, 21:182Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
THU, 17.11.2005, 21:183Vollstaendige Versorgung von Marktplatz. (5,1,0,2,5)
THU, 17.11.2005, 21:187Versorgung Summe/Tag: (0,0,0,0,56,19,4,0)
WED, 16.11.2005, 01:281Versorgung Spiele: (1204) Aktiv=66 Inaktiv=0 Selbst=1 => Tuecher: 345 Werkzeug: 116
WED, 16.11.2005, 01:282Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
WED, 16.11.2005, 01:283Vollstaendige Versorgung von Marktplatz. (0,4,2,2,5)
WED, 16.11.2005, 01:287Versorgung Summe/Tag: (0,0,0,0,56,19,4,0)
MON, 14.11.2005, 21:171Versorgung Spiele: (1202) Aktiv=66 Inaktiv=0 Selbst=1 => Tuecher: 345 Werkzeug: 116
MON, 14.11.2005, 21:172Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
MON, 14.11.2005, 21:173Vollstaendige Versorgung von Marktplatz. (0,1,4,3,5)
MON, 14.11.2005, 21:177Versorgung Summe/Tag: (0,0,0,0,56,18,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)