City information

Taxation of Blue Religion

Marketplace
Wood0
Stone0
Ore0
Wool5
Food0
Cloth0
Tool0
Taler40
Occupancy5
Capacity2000
Occupation Percentage.3%

Recent days' taxes Page << 1 ... 261 262 263 264 265 ... 1169 >>
TimeCodeDescription
SUN, 18.11.2012, 06:011Versorgung Spiele: (3757) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 388 Werkzeug: 124
SUN, 18.11.2012, 06:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SUN, 18.11.2012, 06:013Vollstaendige Versorgung von Marktplatz. (1,5,0,2,3)
SUN, 18.11.2012, 06:017Versorgung Summe/Tag: (0,0,0,0,35,19,4,0)
SAT, 17.11.2012, 06:011Versorgung Spiele: (3756) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 388 Werkzeug: 124
SAT, 17.11.2012, 06:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SAT, 17.11.2012, 06:013Vollstaendige Versorgung von Marktplatz. (2,2,2,1,3)
SAT, 17.11.2012, 06:017Versorgung Summe/Tag: (0,0,0,0,35,18,4,0)
FRI, 16.11.2012, 06:001Versorgung Spiele: (3755) Aktiv=58 Inaktiv=0 Selbst=0 => Tuecher: 388 Werkzeug: 124
FRI, 16.11.2012, 06:002Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 16.11.2012, 06:003Vollstaendige Versorgung von Marktplatz. (1,2,3,1,3)
FRI, 16.11.2012, 06:007Versorgung Summe/Tag: (0,0,0,0,35,18,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)