City information

Taxation of Haithabu

Marketplace
Wood361
Stone324
Ore325
Wool438
Food252
Cloth0
Tool0
Taler7015
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 365 366 367 368 369 ... 1125 >>
TimeCodeDescription
TUE, 13.09.2011, 05:043Vollstaendige Versorgung von Marktplatz. (3,2,2,0,1)
TUE, 13.09.2011, 05:047Versorgung Summe/Tag: (0,0,0,0,27,13,3,0)
MON, 12.09.2011, 05:031Versorgung Spiele: (2499) Aktiv=41 Inaktiv=3 Selbst=0 => Tuecher: 254 Werkzeug: 82
MON, 12.09.2011, 05:032Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
MON, 12.09.2011, 05:033Vollstaendige Versorgung von Marktplatz. (3,1,0,2,1)
MON, 12.09.2011, 05:037Versorgung Summe/Tag: (0,0,0,0,27,12,3,0)
SUN, 11.09.2011, 05:011Versorgung Spiele: (2498) Aktiv=41 Inaktiv=3 Selbst=0 => Tuecher: 254 Werkzeug: 82
SUN, 11.09.2011, 05:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SUN, 11.09.2011, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,3,1,3)
SUN, 11.09.2011, 05:017Versorgung Summe/Tag: (0,0,0,0,27,12,3,0)
SAT, 10.09.2011, 05:001Versorgung Spiele: (2497) Aktiv=41 Inaktiv=3 Selbst=0 => Tuecher: 254 Werkzeug: 82
SAT, 10.09.2011, 05:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)