City information

Taxation of WolvesVillage

Marketplace
Wood20
Stone22
Ore12
Wool28
Food4
Cloth0
Tool0
Taler1163
Occupancy86
Capacity1700
Occupation Percentage5.1%

Recent days' taxes Page << 1 ... 510 511 512 513 514 ... 1480 >>
TimeCodeDescription
FRI, 19.07.2013, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 19.07.2013, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,1,0,1)
FRI, 19.07.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,29,9,2,0)
THU, 18.07.2013, 21:001Versorgung Spiele: (2966) Aktiv=20 Inaktiv=19 Selbst=3 => Tuecher: 134 Werkzeug: 61
THU, 18.07.2013, 21:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 18.07.2013, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,0,1,1)
THU, 18.07.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,28,9,2,0)
WED, 17.07.2013, 21:011Versorgung Spiele: (2965) Aktiv=20 Inaktiv=19 Selbst=3 => Tuecher: 134 Werkzeug: 61
WED, 17.07.2013, 21:012Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 17.07.2013, 21:013Vollstaendige Versorgung von Marktplatz. (0,1,3,2,0)
WED, 17.07.2013, 21:017Versorgung Summe/Tag: (0,0,0,0,28,9,2,0)
TUE, 16.07.2013, 21:001Versorgung Spiele: (2964) Aktiv=20 Inaktiv=19 Selbst=3 => Tuecher: 134 Werkzeug: 61

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)