City information

Taxation of Småland

Marketplace
Wood802
Stone148
Ore261
Wool626
Food763
Cloth0
Tool0
Taler13000
Occupancy2600
Capacity2600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 690 691 692 693 694 ... 868 >>
TimeCodeDescription
FRI, 04.12.2009, 22:031Versorgung Spiele: (540) Aktiv=8 Inaktiv=5 Selbst=1 => Tuecher: 77 Werkzeug: 28
FRI, 04.12.2009, 22:032Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
FRI, 04.12.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,1,0,0,1)
FRI, 04.12.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,11,4,1,0)
THU, 03.12.2009, 22:021Versorgung Spiele: (539) Aktiv=8 Inaktiv=5 Selbst=1 => Tuecher: 77 Werkzeug: 28
THU, 03.12.2009, 22:022Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
THU, 03.12.2009, 22:024Versorgung ueber Lager abgewickelt.
THU, 03.12.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,11,5,1,0)
WED, 02.12.2009, 22:021Versorgung Spiele: (538) Aktiv=8 Inaktiv=5 Selbst=1 => Tuecher: 77 Werkzeug: 28
WED, 02.12.2009, 22:022Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
WED, 02.12.2009, 22:024Versorgung ueber Lager abgewickelt.
WED, 02.12.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,12,4,1,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)