City information

Taxation of NightowlsHome

Marketplace
Wood734
Stone470
Ore310
Wool909
Food483
Cloth0
Tool0
Taler14506
Occupancy2906
Capacity2900
Occupation Percentage100.2%

Recent days' taxes Page << 1 ... 689 690 691 692 693 ... 1127 >>
TimeCodeDescription
THU, 15.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,76,26,5,0)
WED, 14.01.2009, 22:031Versorgung Spiele: (2359) Aktiv=76 Inaktiv=0 Selbst=5 => Tuecher: 415 Werkzeug: 136
WED, 14.01.2009, 22:032Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
WED, 14.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (5,1,4,5,3)
WED, 14.01.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,77,26,5,0)
TUE, 13.01.2009, 22:021Versorgung Spiele: (2358) Aktiv=76 Inaktiv=0 Selbst=5 => Tuecher: 415 Werkzeug: 136
TUE, 13.01.2009, 22:022Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
TUE, 13.01.2009, 22:023Vollstaendige Versorgung von Marktplatz. (4,1,4,6,2)
TUE, 13.01.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,75,26,5,0)
MON, 12.01.2009, 22:031Versorgung Spiele: (2357) Aktiv=76 Inaktiv=0 Selbst=5 => Tuecher: 415 Werkzeug: 136
MON, 12.01.2009, 22:032Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
MON, 12.01.2009, 22:033Vollstaendige Versorgung von Marktplatz. (4,5,2,5,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)