City information

Taxation of NightowlsHome

Marketplace
Wood329
Stone529
Ore636
Wool963
Food443
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 6 7 9 10 ... 1127 >>
TimeCodeDescription
FRI, 02.06.2006, 22:157Versorgung Summe/Tag: (0,0,0,0,89,26,4,0)
FRI, 02.06.2006, 22:153Vollstaendige Versorgung von Marktplatz. (2,3,6,3,4)
FRI, 02.06.2006, 22:152Versorgung Buerger: Anz=53/0 Baustellen=0 => Tuecher: 424 Nahrung: 2650
FRI, 02.06.2006, 22:151Versorgung Spiele: (1402) Aktiv=72 Inaktiv=0 Selbst=2 => Tuecher: 378 Werkzeug: 125
FRI, 02.07.2010, 22:032Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
FRI, 02.07.2010, 22:031Versorgung Spiele: (2893) Aktiv=82 Inaktiv=0 Selbst=5 => Tuecher: 436 Werkzeug: 147
FRI, 02.07.2010, 22:037Versorgung Summe/Tag: (0,0,0,0,76,27,5,0)
FRI, 02.07.2010, 22:033Vollstaendige Versorgung von Marktplatz. (4,4,2,6,2)
FRI, 02.08.2013, 00:007Versorgung Summe/Tag: (0,0,0,0,57,14,3,0)
FRI, 02.08.2013, 00:001Versorgung Spiele: (4020) Aktiv=27 Inaktiv=52 Selbst=0 => Tuecher: 174 Werkzeug: 106
FRI, 02.08.2013, 00:003Vollstaendige Versorgung von Marktplatz. (0,2,0,4,5)
FRI, 02.08.2013, 00:002Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)