City information

Taxation of CzechMate

Marketplace
Wood468
Stone422
Ore238
Wool642
Food430
Cloth0
Tool0
Taler5
Occupancy2200
Capacity2200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 756 757 758 759 760 ... 1027 >>
TimeCodeDescription
FRI, 04.01.2013, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,30,0,0)
FRI, 25.01.2013, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,37,0,0)
THU, 03.01.2013, 05:076Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,25,0,0)
WED, 02.01.2013, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,37,0,0)
TUE, 08.01.2013, 05:026Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,37,0,0)
MON, 07.01.2013, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,26,0,0)
SUN, 06.01.2013, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,31,0,0)
THU, 14.11.2013, 05:036Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,33,6,0)
WED, 02.04.2008, 22:116Boerse nachkauf. (0,0,0,0,4,0,0)
SAT, 29.12.2012, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,13,0,0)
SAT, 16.11.2013, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,24,6,0)
SUN, 30.12.2012, 05:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,36,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)