City information

Taxation of Mysteria

Marketplace
Wood348
Stone347
Ore302
Wool648
Food455
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 775 776 777 778 779 ... 1122 >>
TimeCodeDescription
MON, 31.03.2008, 07:112Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
MON, 31.03.2008, 07:113Vollstaendige Versorgung von Marktplatz. (1,0,3,2,2)
MON, 31.03.2008, 07:117Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
SUN, 30.03.2008, 07:101Versorgung Spiele: (2069) Aktiv=30 Inaktiv=7 Selbst=0 => Tuecher: 204 Werkzeug: 68
SUN, 30.03.2008, 07:102Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
SUN, 30.03.2008, 07:103Vollstaendige Versorgung von Marktplatz. (3,0,3,0,2)
SUN, 30.03.2008, 07:107Versorgung Summe/Tag: (0,0,0,0,32,11,3,0)
SAT, 29.03.2008, 07:101Versorgung Spiele: (2068) Aktiv=30 Inaktiv=7 Selbst=0 => Tuecher: 204 Werkzeug: 68
SAT, 29.03.2008, 07:102Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
SAT, 29.03.2008, 07:103Vollstaendige Versorgung von Marktplatz. (3,0,0,3,2)
SAT, 29.03.2008, 07:107Versorgung Summe/Tag: (0,0,0,0,32,11,3,0)
FRI, 28.03.2008, 07:101Versorgung Spiele: (2067) Aktiv=30 Inaktiv=7 Selbst=0 => Tuecher: 204 Werkzeug: 68

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)