City information

Taxation of Zambonga-Island

Marketplace
Wood337
Stone370
Ore166
Wool930
Food597
Cloth0
Tool0
Taler1491
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 775 776 777 778 779 ... 1136 >>
TimeCodeDescription
THU, 24.11.2005, 23:215Kein Spiel mehr aktiv.
THU, 24.11.2005, 23:212Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 24.11.2005, 23:211Versorgung Spiele: (1088) Aktiv=0 Inaktiv=29 Selbst=0 => Tuecher: 0 Werkzeug: 29
THU, 24.11.2005, 23:217Versorgung Summe/Tag: (0,0,0,0,30,5,1,0)
THU, 24.11.2005, 23:216Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,9,5,0)
THU, 24.11.2005, 23:215Kein Spiel mehr aktiv.
THU, 24.11.2011, 20:012Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 24.11.2011, 20:013Vollstaendige Versorgung von Marktplatz. (2,1,2,4,2)
THU, 24.11.2011, 20:011Versorgung Spiele: (3279) Aktiv=62 Inaktiv=0 Selbst=0 => Tuecher: 371 Werkzeug: 118
THU, 24.11.2011, 20:017Versorgung Summe/Tag: (0,0,0,0,40,19,4,0)
THU, 24.12.2009, 22:022Versorgung Buerger: Anz=34/0 Baustellen=1 => Tuecher: 272 Nahrung: 2040
THU, 24.12.2009, 22:021Versorgung Spiele: (2579) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 344 Werkzeug: 109

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)