City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy0
Capacity3700
Occupation Percentage0%

Recent days' taxes Page << 1 ... 775 776 777 778 779 ... 1138 >>
TimeCodeDescription
FRI, 23.05.2008, 21:047Versorgung Summe/Tag: (0,0,0,0,87,23,3,0)
THU, 22.05.2008, 21:041Versorgung Spiele: (2122) Aktiv=50 Inaktiv=5 Selbst=5 => Tuecher: 275 Werkzeug: 93
THU, 22.05.2008, 21:042Versorgung Buerger: Anz=51/0 Baustellen=0 => Tuecher: 408 Nahrung: 2550
THU, 22.05.2008, 21:043Vollstaendige Versorgung von Marktplatz. (3,3,2,4,4)
THU, 22.05.2008, 21:047Versorgung Summe/Tag: (0,0,0,0,85,23,3,0)
WED, 21.05.2008, 21:041Versorgung Spiele: (2121) Aktiv=50 Inaktiv=5 Selbst=5 => Tuecher: 275 Werkzeug: 93
WED, 21.05.2008, 21:042Versorgung Buerger: Anz=51/0 Baustellen=0 => Tuecher: 408 Nahrung: 2550
WED, 21.05.2008, 21:043Vollstaendige Versorgung von Marktplatz. (6,1,6,2,1)
WED, 21.05.2008, 21:047Versorgung Summe/Tag: (0,0,0,0,85,23,3,0)
TUE, 20.05.2008, 21:041Versorgung Spiele: (2120) Aktiv=50 Inaktiv=5 Selbst=5 => Tuecher: 275 Werkzeug: 93
TUE, 20.05.2008, 21:042Versorgung Buerger: Anz=51/0 Baustellen=0 => Tuecher: 408 Nahrung: 2550
TUE, 20.05.2008, 21:043Vollstaendige Versorgung von Marktplatz. (4,4,3,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)