City information

Taxation of NightowlsHome

Marketplace
Wood373
Stone643
Ore510
Wool879
Food495
Cloth0
Tool0
Taler14500
Occupancy2900
Capacity2900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 918 919 920 921 922 ... 1127 >>
TimeCodeDescription
THU, 08.02.2007, 23:307Versorgung Summe/Tag: (0,0,0,0,88,26,4,0)
WED, 07.02.2007, 23:291Versorgung Spiele: (1652) Aktiv=74 Inaktiv=0 Selbst=4 => Tuecher: 377 Werkzeug: 126
WED, 07.02.2007, 23:292Versorgung Buerger: Anz=53/0 Baustellen=0 => Tuecher: 424 Nahrung: 2650
WED, 07.02.2007, 23:293Vollstaendige Versorgung von Marktplatz. (4,3,4,3,4)
WED, 07.02.2007, 23:297Versorgung Summe/Tag: (0,0,0,0,88,27,4,0)
TUE, 06.02.2007, 23:291Versorgung Spiele: (1651) Aktiv=74 Inaktiv=0 Selbst=4 => Tuecher: 377 Werkzeug: 126
TUE, 06.02.2007, 23:292Versorgung Buerger: Anz=53/0 Baustellen=0 => Tuecher: 424 Nahrung: 2650
TUE, 06.02.2007, 23:293Vollstaendige Versorgung von Marktplatz. (4,3,6,2,3)
TUE, 06.02.2007, 23:297Versorgung Summe/Tag: (0,0,0,0,88,26,4,0)
MON, 05.02.2007, 23:291Versorgung Spiele: (1650) Aktiv=74 Inaktiv=0 Selbst=4 => Tuecher: 377 Werkzeug: 126
MON, 05.02.2007, 23:292Versorgung Buerger: Anz=53/0 Baustellen=0 => Tuecher: 424 Nahrung: 2650
MON, 05.02.2007, 23:293Vollstaendige Versorgung von Marktplatz. (6,3,3,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)