City information

Taxation of GraueAnfurten

Marketplace
Wood16
Stone9
Ore0
Wool25
Food129
Cloth0
Tool0
Taler60
Occupancy179
Capacity2700
Occupation Percentage6.6%

Recent days' taxes Page << 1 ... 971 972 973 974 975 ... 1541 >>
TimeCodeDescription
THU, 13.07.2006, 22:232Versorgung Buerger: Anz=25/0 Baustellen=1 => Tuecher: 200 Nahrung: 1500
THU, 13.07.2006, 22:237Versorgung Summe/Tag: (0,0,0,0,50,14,2,0)
THU, 13.07.2006, 22:233Vollstaendige Versorgung von Marktplatz. (1,2,3,1,3)
THU, 13.08.2009, 22:023Vollstaendige Versorgung von Marktplatz. (4,1,3,2,1)
THU, 13.08.2009, 22:021Versorgung Spiele: (2486) Aktiv=53 Inaktiv=0 Selbst=0 => Tuecher: 251 Werkzeug: 87
THU, 13.08.2009, 22:022Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
THU, 13.08.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,54,16,3,0)
THU, 13.08.2020, 05:007Versorgung Summe/Tag: (0,0,0,0,22,0,0,0)
THU, 13.08.2020, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)
THU, 13.08.2020, 05:001Versorgung Spiele: (6504) Aktiv=81 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 13.08.2020, 05:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 0 Nahrung: 650
THU, 13.09.2007, 00:203Vollstaendige Versorgung von Marktplatz. (4,4,0,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)