City information

Taxation of LosVelozes

Marketplace
Wood93
Stone448
Ore0
Wool140
Food321
Cloth0
Tool20
Taler32524
Occupancy1102
Capacity6500
Occupation Percentage17%

Recent days' taxes Page << 1 ... 1059 1060 1061 1062 1063 ... 1123 >>
TimeCodeDescription
WED, 19.09.2012, 20:001Versorgung Spiele: (3703) Aktiv=101 Inaktiv=12 Selbst=0 => Tuecher: 605 Werkzeug: 209
WED, 19.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (8,7,5,0,4)
WED, 19.09.2012, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
WED, 19.10.2005, 23:162Versorgung Buerger: Anz=72/0 Baustellen=1 => Tuecher: 576 Nahrung: 4320
WED, 19.10.2005, 23:167Versorgung Summe/Tag: (0,0,0,0,144,33,5,0)
WED, 19.10.2005, 23:161Versorgung Spiele: (1176) Aktiv=75 Inaktiv=8 Selbst=0 => Tuecher: 390 Werkzeug: 139
WED, 19.10.2005, 23:163Vollstaendige Versorgung von Marktplatz. (3,6,5,9,3)
WED, 19.10.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
WED, 19.10.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,97,36,7,0)
WED, 19.10.2011, 20:003Vollstaendige Versorgung von Marktplatz. (6,3,3,3,9)
WED, 19.10.2011, 20:001Versorgung Spiele: (3367) Aktiv=103 Inaktiv=8 Selbst=0 => Tuecher: 625 Werkzeug: 211
WED, 19.11.2008, 22:033Vollstaendige Versorgung von Marktplatz. (4,5,3,7,7)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)