City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 750 751 752 753 754 ... 1184 >>
TimeCodeDescription
THU, 14.06.2007, 00:001Versorgung Spiele: (1168) Aktiv=26 Inaktiv=4 Selbst=5 => Tuecher: 167 Werkzeug: 54
THU, 14.06.2007, 00:002Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
THU, 14.06.2012, 20:012Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 14.06.2012, 20:013Vollstaendige Versorgung von Marktplatz. (2,0,0,2,2)
THU, 14.06.2012, 20:011Versorgung Spiele: (2996) Aktiv=32 Inaktiv=4 Selbst=1 => Tuecher: 215 Werkzeug: 70
THU, 14.06.2012, 20:017Versorgung Summe/Tag: (0,0,0,0,15,10,3,0)
THU, 14.07.2005, 22:502Versorgung Buerger: Anz=12/0 Baustellen=0 => Tuecher: 96 Nahrung: 600
THU, 14.07.2005, 22:507Versorgung Summe/Tag: (0,0,0,0,20,10,1,0)
THU, 14.07.2005, 22:503Vollstaendige Versorgung von Marktplatz. (0,0,1,4,0)
THU, 14.07.2005, 22:501Versorgung Spiele: (469) Aktiv=29 Inaktiv=2 Selbst=3 => Tuecher: 185 Werkzeug: 57
THU, 14.07.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,2,0,1,2)
THU, 14.07.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,19,10,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)