City information

Taxation of OldFolksTown

Marketplace
Wood3000
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 913 914 915 916 917 ... 1138 >>
TimeCodeDescription
TUE, 20.01.2009, 23:007Versorgung Summe/Tag: (0,0,0,0,75,22,4,0)
TUE, 20.01.2009, 23:003Vollstaendige Versorgung von Marktplatz. (5,1,0,6,4)
TUE, 20.02.2007, 22:311Versorgung Spiele: (1665) Aktiv=55 Inaktiv=5 Selbst=4 => Tuecher: 313 Werkzeug: 108
TUE, 20.02.2007, 22:313Vollstaendige Versorgung von Marktplatz. (7,3,5,2,3)
TUE, 20.02.2007, 22:312Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
TUE, 20.02.2007, 22:317Versorgung Summe/Tag: (0,0,0,0,108,27,4,0)
TUE, 20.03.2007, 22:407Versorgung Summe/Tag: (0,0,0,0,110,28,3,0)
TUE, 20.03.2007, 22:403Vollstaendige Versorgung von Marktplatz. (3,5,2,5,5)
TUE, 20.03.2007, 22:401Versorgung Spiele: (1693) Aktiv=54 Inaktiv=5 Selbst=5 => Tuecher: 309 Werkzeug: 107
TUE, 20.03.2007, 22:402Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
TUE, 20.03.2012, 23:007Versorgung Summe/Tag: (0,0,0,0,53,17,3,0)
TUE, 20.03.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)