City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1010 1011 1012 1013 1014 ... 1116 >>
TimeCodeDescription
FRI, 20.11.2009, 20:003Vollstaendige Versorgung von Marktplatz. (2,3,3,0,1)
FRI, 20.10.2006, 22:472Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 20.10.2006, 22:471Versorgung Spiele: (1542) Aktiv=12 Inaktiv=26 Selbst=3 => Tuecher: 81 Werkzeug: 51
FRI, 20.10.2006, 22:473Vollstaendige Versorgung von Marktplatz. (2,2,1,0,1)
FRI, 20.10.2006, 22:477Versorgung Summe/Tag: (0,0,0,0,29,8,2,0)
FRI, 20.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,69,34,7,0)
FRI, 20.09.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,4,5,1,4)
FRI, 20.09.2013, 20:001Versorgung Spiele: (4069) Aktiv=89 Inaktiv=7 Selbst=0 => Tuecher: 698 Werkzeug: 220
FRI, 20.09.2013, 20:002Versorgung Buerger: Anz=41/0 Baustellen=0 => Tuecher: 328 Nahrung: 2050
FRI, 20.08.2010, 20:001Versorgung Spiele: (2942) Aktiv=63 Inaktiv=5 Selbst=0 => Tuecher: 462 Werkzeug: 147
FRI, 20.08.2010, 20:003Vollstaendige Versorgung von Marktplatz. (5,2,3,4,1)
FRI, 20.08.2010, 20:002Versorgung Buerger: Anz=35/0 Baustellen=0 => Tuecher: 280 Nahrung: 1750

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)