City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1012 1013 1014 1015 1016 ... 1116 >>
TimeCodeDescription
FRI, 20.06.2014, 20:003Vollstaendige Versorgung von Marktplatz. (5,3,6,5,4)
FRI, 20.06.2008, 22:021Versorgung Spiele: (2151) Aktiv=17 Inaktiv=22 Selbst=2 => Tuecher: 125 Werkzeug: 59
FRI, 20.06.2008, 22:023Vollstaendige Versorgung von Marktplatz. (1,2,2,1,1)
FRI, 20.06.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,33,9,2,0)
FRI, 20.06.2008, 22:022Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 20.05.2011, 20:003Vollstaendige Versorgung von Marktplatz. (6,1,5,1,5)
FRI, 20.05.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,61,30,6,0)
FRI, 20.05.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
FRI, 20.05.2011, 20:001Versorgung Spiele: (3215) Aktiv=78 Inaktiv=4 Selbst=0 => Tuecher: 582 Werkzeug: 182
FRI, 20.05.2005, 22:372Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
FRI, 20.05.2005, 22:371Versorgung Spiele: (1024) Aktiv=39 Inaktiv=0 => Tuecher: 201 Werkzeug: 66
FRI, 20.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (1,1,1,2,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)