City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1017 1018 1019 1020 1021 ... 1116 >>
TimeCodeDescription
FRI, 19.08.2011, 20:001Versorgung Spiele: (3306) Aktiv=81 Inaktiv=3 Selbst=0 => Tuecher: 588 Werkzeug: 184
FRI, 19.08.2005, 22:581Versorgung Spiele: (1115) Aktiv=27 Inaktiv=10 Selbst=1 => Tuecher: 153 Werkzeug: 59
FRI, 19.08.2005, 22:582Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 19.08.2005, 22:587Versorgung Summe/Tag: (0,0,0,0,27,10,2,0)
FRI, 19.08.2005, 22:583Vollstaendige Versorgung von Marktplatz. (3,1,0,1,1)
FRI, 19.07.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,64,34,8,0)
FRI, 19.07.2013, 20:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
FRI, 19.07.2013, 20:001Versorgung Spiele: (4006) Aktiv=89 Inaktiv=7 Selbst=0 => Tuecher: 698 Werkzeug: 220
FRI, 19.07.2013, 20:003Vollstaendige Versorgung von Marktplatz. (7,4,2,7,0)
FRI, 19.06.2009, 22:043Vollstaendige Versorgung von Marktplatz. (1,1,2,3,1)
FRI, 19.06.2009, 22:042Versorgung Buerger: Anz=24/1 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 19.06.2009, 22:041Versorgung Spiele: (2515) Aktiv=23 Inaktiv=21 Selbst=2 => Tuecher: 164 Werkzeug: 69

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)