City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1020 1021 1022 1023 1024 ... 1116 >>
TimeCodeDescription
WED, 13.07.2011, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
WED, 13.08.2008, 22:131Versorgung Spiele: (2205) Aktiv=17 Inaktiv=22 Selbst=2 => Tuecher: 125 Werkzeug: 59
WED, 13.08.2008, 22:132Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 13.08.2008, 22:137Versorgung Summe/Tag: (0,0,0,0,34,9,2,0)
WED, 13.08.2008, 22:133Vollstaendige Versorgung von Marktplatz. (0,2,3,0,2)
WED, 13.08.2014, 20:003Vollstaendige Versorgung von Marktplatz. (8,7,1,4,3)
WED, 13.08.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,80,38,8,0)
WED, 13.08.2014, 20:001Versorgung Spiele: (4396) Aktiv=97 Inaktiv=7 Selbst=0 => Tuecher: 778 Werkzeug: 244
WED, 13.08.2014, 20:002Versorgung Buerger: Anz=48/0 Baustellen=0 => Tuecher: 384 Nahrung: 2400
WED, 13.09.2006, 22:383Vollstaendige Versorgung von Marktplatz. (0,0,3,1,1)
WED, 13.09.2006, 22:387Versorgung Summe/Tag: (0,0,0,0,29,7,1,0)
WED, 13.09.2006, 22:381Versorgung Spiele: (1505) Aktiv=11 Inaktiv=27 Selbst=3 => Tuecher: 71 Werkzeug: 49

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)