City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1031 1032 1033 1034 1035 ... 1116 >>
TimeCodeDescription
FRI, 16.12.2005, 23:262Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 16.11.2012, 20:003Vollstaendige Versorgung von Marktplatz. (8,1,5,1,4)
FRI, 16.11.2012, 20:002Versorgung Buerger: Anz=38/0 Baustellen=0 => Tuecher: 304 Nahrung: 1900
FRI, 16.11.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,63,33,7,0)
FRI, 16.11.2012, 20:001Versorgung Spiele: (3761) Aktiv=93 Inaktiv=2 Selbst=2 => Tuecher: 696 Werkzeug: 216
FRI, 16.11.2007, 22:001Versorgung Spiele: (1934) Aktiv=15 Inaktiv=23 Selbst=3 => Tuecher: 102 Werkzeug: 54
FRI, 16.11.2007, 22:007Versorgung Summe/Tag: (0,0,0,0,29,8,2,0)
FRI, 16.11.2007, 22:003Vollstaendige Versorgung von Marktplatz. (2,0,0,1,3)
FRI, 16.11.2007, 22:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 16.10.2009, 20:003Vollstaendige Versorgung von Marktplatz. (1,4,1,2,1)
FRI, 16.10.2009, 20:002Versorgung Buerger: Anz=27/1 Baustellen=0 => Tuecher: 216 Nahrung: 1350
FRI, 16.10.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,45,12,2,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)