City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1070 1071 1072 1073 1074 ... 1282 >>
TimeCodeDescription
TUE, 26.07.2022, 05:004Versorgung ueber Lager abgewickelt.
TUE, 26.08.2008, 22:167Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
TUE, 26.08.2008, 22:162Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
TUE, 26.08.2008, 22:163Vollstaendige Versorgung von Marktplatz. (1,2,2,2,2)
TUE, 26.08.2008, 22:161Versorgung Spiele: (1088) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 247 Werkzeug: 76
TUE, 26.08.2014, 05:011Versorgung Spiele: (3279) Aktiv=0 Inaktiv=33 Selbst=0 => Tuecher: 0 Werkzeug: 33
TUE, 26.08.2014, 05:015Kein Spiel mehr aktiv.
TUE, 26.08.2014, 05:012Versorgung Buerger: Anz=4/1 Baustellen=0 => Tuecher: 32 Nahrung: 200
TUE, 26.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,6,1,1,20)
TUE, 26.08.2014, 05:016Boerse nachkauf. (0,0,0,0,6,1,1)
TUE, 26.09.2006, 22:402Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 26.09.2006, 22:401Versorgung Spiele: (388) Aktiv=33 Inaktiv=0 Selbst=0 => Tuecher: 213 Werkzeug: 65

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)