City information

Taxation of Kirschblütental

Marketplace
Wood171
Stone230
Ore65
Wool1216
Food818
Cloth0
Tool0
Taler1780
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1082 1083 1084 1085 1086 ... 1127 >>
TimeCodeDescription
WED, 23.05.2007, 23:562Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
WED, 23.05.2012, 21:013Vollstaendige Versorgung von Marktplatz. (0,0,4,2,2)
WED, 23.05.2012, 21:012Versorgung Buerger: Anz=17/1 Baustellen=1 => Tuecher: 136 Nahrung: 1020
WED, 23.05.2012, 21:011Versorgung Spiele: (3465) Aktiv=32 Inaktiv=2 Selbst=1 => Tuecher: 236 Werkzeug: 74
WED, 23.05.2012, 21:017Versorgung Summe/Tag: (0,0,0,0,34,12,3,20)
WED, 23.06.2010, 22:021Versorgung Spiele: (2765) Aktiv=31 Inaktiv=2 Selbst=0 => Tuecher: 229 Werkzeug: 71
WED, 23.06.2010, 22:023Vollstaendige Versorgung von Marktplatz. (1,1,2,1,3)
WED, 23.06.2010, 22:027Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
WED, 23.06.2010, 22:022Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
WED, 23.07.2008, 22:091Versorgung Spiele: (2065) Aktiv=30 Inaktiv=2 Selbst=0 => Tuecher: 222 Werkzeug: 69
WED, 23.07.2008, 22:092Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 23.07.2008, 22:097Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)