City information

Taxation of LosVelozes

Marketplace
Wood56
Stone31
Ore0
Wool104
Food32
Cloth0
Tool20
Taler32625
Occupancy323
Capacity6500
Occupation Percentage5%

Recent days' taxes Page << 1 ... 1095 1096 1097 1098 1099 ... 1123 >>
TimeCodeDescription
WED, 26.08.2009, 22:031Versorgung Spiele: (2583) Aktiv=90 Inaktiv=12 Selbst=0 => Tuecher: 489 Werkzeug: 174
WED, 26.08.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,112,34,5,0)
WED, 26.08.2009, 22:033Vollstaendige Versorgung von Marktplatz. (3,9,6,4,1)
WED, 26.09.2007, 00:232Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
WED, 26.09.2007, 00:231Versorgung Spiele: (1882) Aktiv=97 Inaktiv=0 Selbst=0 => Tuecher: 553 Werkzeug: 181
WED, 26.09.2007, 00:233Vollstaendige Versorgung von Marktplatz. (5,4,3,6,6)
WED, 26.09.2007, 00:237Versorgung Summe/Tag: (0,0,0,0,108,36,6,0)
WED, 26.09.2012, 20:002Versorgung Buerger: Anz=60/0 Baustellen=0 => Tuecher: 480 Nahrung: 3000
WED, 26.09.2012, 20:001Versorgung Spiele: (3710) Aktiv=101 Inaktiv=12 Selbst=0 => Tuecher: 605 Werkzeug: 209
WED, 26.09.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,100,36,7,0)
WED, 26.09.2012, 20:003Vollstaendige Versorgung von Marktplatz. (5,2,4,5,8)
WED, 26.10.2005, 23:163Vollstaendige Versorgung von Marktplatz. (5,7,3,4,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)