City information

Taxation of Salue-Bawü

Marketplace
Wood61
Stone30
Ore14
Wool147
Food72
Cloth0
Tool0
Taler537
Occupancy324
Capacity1000
Occupation Percentage32.4%

Recent days' taxes Page << 1 ... 1095 1096 1097 1098 1099 ... 1142 >>
TimeCodeDescription
WED, 23.03.2011, 18:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
WED, 23.03.2011, 18:017Versorgung Summe/Tag: (0,0,0,0,27,13,3,0)
WED, 23.03.2011, 18:013Vollstaendige Versorgung von Marktplatz. (2,2,0,2,2)
WED, 23.04.2008, 19:162Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
WED, 23.04.2008, 19:167Versorgung Summe/Tag: (0,0,0,0,27,11,2,0)
WED, 23.04.2008, 19:161Versorgung Spiele: (1034) Aktiv=30 Inaktiv=0 Selbst=1 => Tuecher: 204 Werkzeug: 62
WED, 23.04.2008, 19:163Vollstaendige Versorgung von Marktplatz. (1,1,1,3,1)
WED, 23.04.2014, 21:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
WED, 23.04.2014, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,2,0)
WED, 23.04.2014, 21:001Versorgung Spiele: (3226) Aktiv=13 Inaktiv=17 Selbst=0 => Tuecher: 88 Werkzeug: 44
WED, 23.04.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,15,5,1,0)
WED, 23.05.2007, 20:563Vollstaendige Versorgung von Marktplatz. (1,0,1,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)