City information

Taxation of <SciFi-City>

Marketplace
Wood0
Stone4
Ore4
Wool0
Food16
Cloth0
Tool0
Taler59
Occupancy24
Capacity1800
Occupation Percentage1.3%

Recent days' taxes Page << 1 ... 754 755 756 757 758 ... 1637 >>
TimeCodeDescription
SUN, 07.08.2011, 21:001Versorgung Spiele: (3294) Aktiv=33 Inaktiv=17 Selbst=0 => Tuecher: 279 Werkzeug: 102
SUN, 07.08.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,27,13,3,0)
SUN, 07.08.2011, 21:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SUN, 07.08.2011, 21:003Vollstaendige Versorgung von Marktplatz. (2,2,0,1,3)
SUN, 07.08.2022, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,1,0,1)
SUN, 07.08.2022, 21:007Versorgung Summe/Tag: (0,0,0,0,45,0,0,0)
SUN, 07.08.2022, 21:002Versorgung Buerger: Anz=18/0 Baustellen=3 => Tuecher: 0 Nahrung: 1350
SUN, 07.08.2022, 21:001Versorgung Spiele: (7312) Aktiv=74 Inaktiv=2 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 07.09.2008, 22:003Vollstaendige Versorgung von Marktplatz. (1,2,2,2,2)
SUN, 07.09.2008, 22:007Versorgung Summe/Tag: (0,0,0,0,37,14,3,0)
SUN, 07.09.2008, 22:002Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
SUN, 07.09.2008, 22:001Versorgung Spiele: (2230) Aktiv=34 Inaktiv=10 Selbst=1 => Tuecher: 235 Werkzeug: 80

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)