City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 764 765 766 767 768 ... 1116 >>
TimeCodeDescription
THU, 25.03.2010, 20:012Versorgung Buerger: Anz=32/1 Baustellen=0 => Tuecher: 256 Nahrung: 1600
THU, 25.03.2010, 20:011Versorgung Spiele: (2794) Aktiv=35 Inaktiv=18 Selbst=1 => Tuecher: 266 Werkzeug: 98
THU, 25.03.2010, 20:017Versorgung Summe/Tag: (0,0,0,0,54,17,3,20)
THU, 25.03.2010, 20:013Vollstaendige Versorgung von Marktplatz. (4,1,2,2,3)
THU, 25.04.2013, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
THU, 25.04.2013, 20:003Vollstaendige Versorgung von Marktplatz. (4,7,3,3,2)
THU, 25.04.2013, 20:001Versorgung Spiele: (3921) Aktiv=86 Inaktiv=10 Selbst=0 => Tuecher: 659 Werkzeug: 212
THU, 25.04.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,61,32,7,0)
THU, 25.05.2006, 22:131Versorgung Spiele: (1394) Aktiv=31 Inaktiv=9 Selbst=1 => Tuecher: 193 Werkzeug: 70
THU, 25.05.2006, 22:133Vollstaendige Versorgung von Marktplatz. (2,2,0,1,2)
THU, 25.05.2006, 22:132Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 25.05.2006, 22:137Versorgung Summe/Tag: (0,0,0,0,27,11,3,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)