City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 823 824 825 826 827 ... 1282 >>
TimeCodeDescription
SAT, 16.01.2010, 22:005Kein Spiel mehr aktiv.
SAT, 16.01.2010, 22:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,10,4,0)
SAT, 16.01.2010, 22:002Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
SAT, 16.01.2010, 22:001Versorgung Spiele: (1597) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
SAT, 16.01.2010, 22:007Versorgung Summe/Tag: (0,0,0,0,32,4,1,0)
SAT, 15.12.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,27,12,3,20)
SAT, 15.12.2012, 05:001Versorgung Spiele: (2660) Aktiv=34 Inaktiv=6 Selbst=0 => Tuecher: 253 Werkzeug: 84
SAT, 15.12.2012, 05:002Versorgung Buerger: Anz=16/1 Baustellen=0 => Tuecher: 128 Nahrung: 800
SAT, 15.12.2012, 05:004Versorgung ueber Lager abgewickelt.
SAT, 15.12.2007, 22:047Versorgung Summe/Tag: (0,0,0,0,36,12,2,0)
SAT, 15.12.2007, 22:042Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
SAT, 15.12.2007, 22:043Vollstaendige Versorgung von Marktplatz. (1,1,1,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)