City information

Taxation of Besserwisserministerium

Marketplace
Wood414
Stone149
Ore215
Wool404
Food218
Cloth0
Tool0
Taler7000
Occupancy1400
Capacity1400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 872 873 874 875 876 ... 1304 >>
TimeCodeDescription
SAT, 10.05.2008, 00:032Versorgung Buerger: Anz=10/0 Baustellen=0 => Tuecher: 80 Nahrung: 500
SAT, 10.04.2010, 22:013Vollstaendige Versorgung von Marktplatz. (2,2,1,0,1)
SAT, 10.04.2010, 22:011Versorgung Spiele: (2228) Aktiv=29 Inaktiv=6 Selbst=0 => Tuecher: 197 Werkzeug: 65
SAT, 10.04.2010, 22:012Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
SAT, 10.04.2010, 22:017Versorgung Summe/Tag: (0,0,0,0,25,10,2,40)
SAT, 10.03.2012, 05:016Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,14,0,0)
SAT, 10.03.2012, 05:011Versorgung Spiele: (2928) Aktiv=0 Inaktiv=34 Selbst=0 => Tuecher: 0 Werkzeug: 34
SAT, 10.03.2012, 05:015Kein Spiel mehr aktiv.
SAT, 10.03.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,23,4,1,40)
SAT, 10.03.2012, 05:012Versorgung Buerger: Anz=14/2 Baustellen=0 => Tuecher: 112 Nahrung: 700
SAT, 10.03.2012, 05:015Kein Spiel mehr aktiv.
SAT, 10.03.2007, 23:391Versorgung Spiele: (1101) Aktiv=23 Inaktiv=3 Selbst=3 => Tuecher: 143 Werkzeug: 46

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)