City information

Taxation of LosVelozes

Marketplace
Wood308
Stone58
Ore51
Wool217
Food173
Cloth0
Tool0
Taler32625
Occupancy807
Capacity6500
Occupation Percentage12.4%

Recent days' taxes Page << 1 ... 870 871 872 873 874 ... 1123 >>
TimeCodeDescription
TUE, 13.12.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,96,36,7,0)
TUE, 13.12.2011, 20:002Versorgung Buerger: Anz=58/0 Baustellen=0 => Tuecher: 464 Nahrung: 2900
TUE, 13.12.2011, 20:003Vollstaendige Versorgung von Marktplatz. (6,5,4,5,3)
TUE, 14.01.2014, 20:003Vollstaendige Versorgung von Marktplatz. (6,1,7,3,5)
TUE, 14.01.2014, 20:001Versorgung Spiele: (4185) Aktiv=97 Inaktiv=8 Selbst=0 => Tuecher: 577 Werkzeug: 196
TUE, 14.01.2014, 20:002Versorgung Buerger: Anz=55/0 Baustellen=0 => Tuecher: 440 Nahrung: 2750
TUE, 14.01.2014, 20:007Versorgung Summe/Tag: (0,0,0,0,91,34,6,0)
TUE, 14.02.2006, 21:507Versorgung Summe/Tag: (0,0,0,0,120,36,5,0)
TUE, 14.02.2006, 21:503Vollstaendige Versorgung von Marktplatz. (8,1,8,5,3)
TUE, 14.02.2006, 21:501Versorgung Spiele: (1294) Aktiv=90 Inaktiv=0 Selbst=0 => Tuecher: 507 Werkzeug: 167
TUE, 14.02.2006, 21:502Versorgung Buerger: Anz=72/0 Baustellen=0 => Tuecher: 576 Nahrung: 3600
TUE, 14.02.2012, 20:003Vollstaendige Versorgung von Marktplatz. (5,2,6,5,6)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)