City information

Taxation of HighNoon

Marketplace
Wood418
Stone411
Ore311
Wool552
Food308
Cloth0
Tool0
Taler3
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 928 929 930 931 932 ... 1066 >>
TimeCodeDescription
WED, 04.03.2009, 22:011Versorgung Spiele: (789) Aktiv=26 Inaktiv=2 Selbst=3 => Tuecher: 176 Werkzeug: 53
WED, 04.03.2009, 22:013Vollstaendige Versorgung von Marktplatz. (1,2,2,0,1)
WED, 04.03.2009, 22:017Versorgung Summe/Tag: (0,0,0,0,25,10,2,40)
WED, 04.03.2009, 22:012Versorgung Buerger: Anz=15/2 Baustellen=0 => Tuecher: 120 Nahrung: 750
WED, 04.04.2007, 23:422Versorgung Buerger: Anz=6/1 Baustellen=0 => Tuecher: 48 Nahrung: 300
WED, 04.04.2007, 23:421Versorgung Spiele: (89) Aktiv=14 Inaktiv=0 Selbst=0 => Tuecher: 107 Werkzeug: 32
WED, 04.04.2007, 23:423Vollstaendige Versorgung von Marktplatz. (0,1,1,1,0)
WED, 04.04.2007, 23:427Versorgung Summe/Tag: (0,0,0,0,10,5,1,20)
WED, 04.05.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,30,10,2,40)
WED, 04.05.2011, 21:002Versorgung Buerger: Anz=18/2 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 04.05.2011, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,3,2,1)
WED, 04.05.2011, 21:001Versorgung Spiele: (1580) Aktiv=21 Inaktiv=14 Selbst=0 => Tuecher: 156 Werkzeug: 60

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)