City information

Taxation of HighNoon

Marketplace
Wood418
Stone411
Ore311
Wool552
Food308
Cloth0
Tool0
Taler3
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 935 936 937 938 939 ... 1066 >>
TimeCodeDescription
WED, 05.08.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,32,10,2,40)
WED, 05.09.2007, 00:197Versorgung Summe/Tag: (0,0,0,0,14,7,1,20)
WED, 05.09.2007, 00:192Versorgung Buerger: Anz=7/1 Baustellen=1 => Tuecher: 56 Nahrung: 420
WED, 05.09.2007, 00:191Versorgung Spiele: (242) Aktiv=18 Inaktiv=0 Selbst=1 => Tuecher: 135 Werkzeug: 40
WED, 05.09.2007, 00:194Versorgung ueber Lager abgewickelt.
WED, 05.09.2012, 21:002Versorgung Buerger: Anz=20/2 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 05.09.2012, 21:003Vollstaendige Versorgung von Marktplatz. (1,1,3,2,0)
WED, 05.09.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,34,10,2,40)
WED, 05.09.2012, 21:001Versorgung Spiele: (2070) Aktiv=21 Inaktiv=14 Selbst=0 => Tuecher: 147 Werkzeug: 58
WED, 05.10.2011, 21:007Versorgung Summe/Tag: (0,0,0,0,30,5,1,40)
WED, 05.10.2011, 21:002Versorgung Buerger: Anz=18/2 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 05.10.2011, 21:001Versorgung Spiele: (1734) Aktiv=0 Inaktiv=35 Selbst=0 => Tuecher: 0 Werkzeug: 35

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)